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 Dungeoneering

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Is Dungeoneering a Skill or Mini Game
Skill
23%
 23% [ 5 ]
Mini Game
77%
 77% [ 17 ]
Total Votes : 22
 

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Guest
Guest



PostSubject: Dungeoneering   Mon Apr 12, 2010 7:12 pm

I hate to come off sounding bitter, but it is what it is. This new skill makes me sick. Every skill in RS up till now has functions that directly affect gameplay. Atk,Str,Def,Hp,Range,Mage,Prayer - Obviously combat skills / Fishing - Catch food for gameplay / Cooking - Cook Food In Game / WoodCutting - Cut wood for fletch & fm / Fletch - Make arrows and bows for range / Firemaking - Kind of a waste of a skill but is used anywhere in RS / Crafting - Make staffs jewerly armour and so on / Mining - Mine Ore / Smith - Make Ore into usefull armours and weapons / Herblore - Make Potions for a billion different things / Agility - Allow Faster Access with shortcuts faster recovery and so on / Thieving - Another wasted skill but something that can be done anywhere in Rs / Slayer - Speaks for itself / Farming - Allows you to grow herbs and other plants for other skills / RC - Make runes for magic / Hunter - Allows you to collect secondaries for herb and summon / Construction - Make an extremely usefull house / Summon - Create familiars to aid in combat and skilling / Dungeoneering - ????????

I just don't see how it can be a skill since
1st: It's isolated in one central location
2nd: It has no bearing on anywhere else in RS but itself

It's nothing more then a humongous mini game.
Feel free to add to this either way.
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Tangy Elf
Night Spider


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PostSubject: Re: Dungeoneering   Tue Apr 13, 2010 2:40 am

I would have to agree with you in no way is this a skill yes you may need the skills you have to get from room to room .WoW player will probably love it as it reminds me of raids on WoW

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PostSubject: Re: Dungeoneering   Tue Apr 13, 2010 10:26 am

Although I definitely enjoy Dungeoneering (hooray for word creation, Jagex), I agree with both of you. This is definitely more of a minigame than a skill in itself.
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Roving bob
Molanisk


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Join date : 2009-12-27
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PostSubject: Re: Dungeoneering   Tue Apr 13, 2010 6:20 pm

The group thing also adds to the minigame aura as most skills you can't actually train in a group.
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PostSubject: Re: Dungeoneering   Tue Apr 13, 2010 7:24 pm

The fact that you almost have to train at higher lvls in a group is kind of what sours me a little I guess. Well and the fact that it's not useful (currently) anywhere else in the game. Not any incentive to train it.
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Maroon slays
Gargoyle


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Join date : 2009-10-20
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PostSubject: Re: Dungeoneering   Wed Apr 14, 2010 6:03 am

I have to agree. Its a great minigame and a huge minigame(oxymoron Smile )....but a minigame nonetheless.

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weets
Spiritual Warrior


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PostSubject: Re: Dungeoneering   Wed Apr 14, 2010 10:49 am

jagexs game so they choose how to define what an ingame skill is
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PostSubject: Re: Dungeoneering   Wed Apr 14, 2010 11:00 am

I agree weets its thier game and they can do pretty much whatever they want. I just can't agree with them calling it a skill untill they incorporate it into the game a little more. Maybe they have future plans to have dungeoneering lvls affect other aspects of the game. I just know in it's current state it has no impact on RS what so ever. My best suggestion to people is just don't train it if you don't like it because it's that independent. That it doesn't affect anything if you don't Wink
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weets
Spiritual Warrior


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PostSubject: Re: Dungeoneering   Wed Apr 14, 2010 11:08 am

i reckon it will start changing things soon when they un nerf everything lol... 400k points for a 10 hr wep... what a rip 400k points is the same as getting 3/7th of the way to lvl 120 lol

at least thats how it worked out at a lower level maybe the tokens increase
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Merondon
Warped Tortoise


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PostSubject: Re: Dungeoneering   Wed Apr 14, 2010 11:33 am

Weetsyboy wrote:
i reckon it will start changing things soon when they un nerf everything lol... 400k points for a 10 hr wep... what a rip 400k points is the same as getting 3/7th of the way to lvl 120 lol

at least thats how it worked out at a lower level maybe the tokens increase

if by 400k points you mean 400k tokens that's 'just' 4m xp so it's not really as bad as you say
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Fumatore0
Harpie Bug Swarm


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Location : Netherlands

PostSubject: Re: Dungeoneering   Wed Apr 14, 2010 11:50 am

If the xp rate and token rate remain the same then it will take several weeks for normal players to get to the first rewards and it will take a lott more time to get to the rewards they are working for.
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ddiggler
Warped Terrorbird


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Join date : 2009-12-09
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PostSubject: Re: Dungeoneering   Wed Apr 14, 2010 12:28 pm

Agree its more of a mini game, but I like it. Very Happy I haven't played WOW or any other online games that have the dungeons so I have nothing to compare it to. Don't know how far I want to train it. Don't think I'm shooting for 120 though, at least for now. Razz Looks like shattered hearts is taking the sideline. Would have been working on 8th set of rocks this Friday that coming up.
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7z10
Molanisk


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Join date : 2010-01-17
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PostSubject: Re: Dungeoneering   Sun Apr 18, 2010 5:23 pm

I agree completely Kast
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Proletariat
Banshee


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Join date : 2010-08-01
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PostSubject: Re: Dungeoneering   Fri Nov 26, 2010 3:11 pm

The only reason I can see that they made it a skill is because it's too big to be a minigame.
That being said, I think it should technically be a video game, with the only non-deimonheim use is the rewards and the resource dungeons. Also, as someone else mentioned, you don't need a group to train other skills.

Dungeoneering is fun though. Currently going for 85, but I might go beyond (99 eventually? maybe 100 for the lulz.) because I enjoy it
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PostSubject: Re: Dungeoneering   Today at 2:47 pm

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