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 The Slayer model

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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: The Slayer model   Sat Jan 19, 2013 1:16 pm

Version 9.4 Here

The slayer model is a spreadsheet tool that requires no download. It can be used to predict various outcomes of your personal slayer task list such as how long your goal will take and how many charms you will get. I have been testing slayer on and off for over 2 years and have created this tool, I hope you can make great use of it Smile

To use it you simply need to log in to your google account, click file and click make a copy and then you will be able to edit your copy to suit how you prefer to slay.

The task input interface
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The drops input interface
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The combat input interface
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Task frequencies and effigies
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Combat and herbicide xp
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Charms
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Tradable drops and profits
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Last edited by Thai_Tong on Sun Jan 26, 2014 4:21 am; edited 5 times in total
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CookieSlay3r
Soulgazer


Posts : 3077
Join date : 2011-06-23
Location : In a galaxy far far away.

PostSubject: Re: The Slayer model   Sat Jan 19, 2013 2:17 pm

This is very interesting and I see it as a valuable asset. Smile
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Tue Feb 12, 2013 8:49 am

Thankfully the slayer tower update didnt add any new monsters to Kuradal's list. cheers

I believe that doing tasks in slayer tower is an extra 20% to slayer xp. I don't think its worth doing abberant spectres there but gargoyles spawns are similar to kuradal's dungeon. Nechs are less cramped than in the chaos tunnels which makes hurricane and quake worse, abyssal demons will probably be worth doing there. When the tower isn't crowded I'll test the tasks and change their xp per kill if necessary.
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VegIsHawt
Phoenix


Posts : 291
Join date : 2013-01-07

PostSubject: Re: The Slayer model   Wed Feb 13, 2013 4:11 pm

Does the Ganodermic creatures exp rate change any with their recent buff in poison damage? 80+ damage per seems to limit the amount of cannon/aoe you can do without dying.
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Thu Feb 14, 2013 12:34 am

Buffs to monster damage rarely affect speed since you can almost always heal faster with soul spli than they can do damage.
However, when an update affecting speed does happen you can just try one task and change the speed on your own copy. After a bit it will be changed on the main sheet but I cannot change what's on everyone else's copy.
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Fri Feb 22, 2013 9:04 am

I will try to use the bestiary to find a formula between monster stats and how often a monster is assigned. Then if there is a new monster I can add it in without much difficulty.
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Fri Mar 29, 2013 4:48 pm

Thai_Tong wrote:
I will try to use the bestiary to find a formula between monster stats and how often a monster is assigned. Then if there is a new monster I can add it in without much difficulty.
If anyone was wondering, I'm very sure no such formula exists.
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Thu Jun 06, 2013 8:17 am

Hooray. I finally got around to updating this, it now includes automatons and avansies but not the new task released 2 days ago. It is simplified a bit to minimise the amount of information you must enter and should also lag less.
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Fri Jun 28, 2013 4:33 pm

Mod Chris L revealed the assignment weight for ascension monsters so they are included now Very Happy http://puu.sh/3nbxs.png
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VegIsHawt
Phoenix


Posts : 291
Join date : 2013-01-07

PostSubject: Re: The Slayer model   Mon Jul 01, 2013 5:58 pm

Thai_Tong wrote:
Thai_Tong wrote:
I will try to use the bestiary to find a formula between monster stats and how often a monster is assigned. Then if there is a new monster I can add it in without much difficulty.
If anyone was wondering, I'm very sure no such formula exists.

So JMods just assign a weight to a monster and it is that monster's weight divided by the total weight of all monsters to give the % of times that task is assigned?
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Mon Jul 01, 2013 6:43 pm

Yes since I posted that Jagex have published kuradal's assignment weights. The weights for kuradal are here http://services.runescape.com/m=rswiki/en/Slayer_Master#Kuradal
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VegIsHawt
Phoenix


Posts : 291
Join date : 2013-01-07

PostSubject: Re: The Slayer model   Tue Jul 02, 2013 7:02 pm

That list has fungal mages from Kuradal?????
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Wed Jul 03, 2013 2:51 am

Yeah lol idk how Jagex messed up that 1
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Sun Jul 07, 2013 6:20 pm

I've fixed monsters xp to bring them in line with the recent change to monster xp. Some bad tasks like living rocks and aberrant specs had their combat xp increased.
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VegIsHawt
Phoenix


Posts : 291
Join date : 2013-01-07

PostSubject: Re: The Slayer model   Mon Jul 08, 2013 10:10 pm

Why are some tasks canceled, such as black demons/nechs, when they are more exp than others, like desert wyrms and similar to abby demons/skeletal wyverns? Or are those just your preferences?
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Tue Jul 09, 2013 5:28 am

VegIsHawt wrote:
Why are some tasks canceled, such as black demons/nechs, when they are more exp than others, like desert wyrms and similar to abby demons/skeletal wyverns? Or are those just your preferences?
The task list there is somewhat random. The "best" task list depends quite a bit on how fast you can make money with other methods and also how much you value combat xp. The great thing about the slayer model is that it is so customisable, it is more of a tool to see what task list suits you best rather than me putting up a good task list and saying "This is the best task list, use it." I encourage you to play around with it and change the settings.
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Thu Jul 11, 2013 3:02 pm

I've made an instructional video for the model if the many interfaces are confusing Very Happy
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Phonixz
Ganodermic Beast
Ganodermic Beast


Posts : 2733
Join date : 2009-10-20
Location : Somewhere

PostSubject: Re: The Slayer model   Fri Aug 02, 2013 7:38 am

Good stuff!

_________________




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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Wed Aug 14, 2013 2:15 pm

The queen black dragon is now an option for black dragon tasks. Smokey1992 logged the drops of 1001 kills Very Happy
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Sat Aug 17, 2013 1:49 pm

There's now an option for using mortania legs to boost xp in slayer tower. I assume that anyone who selects using slayer contracts will be killing abberant specs in slayer tower instead of cannoning them in pollniveach slayer dungeon.
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Thai_Tong
Cave Bug


Posts : 15
Join date : 2013-01-11

PostSubject: Re: The Slayer model   Sun Jan 26, 2014 4:22 am

I added in airuts. Sorry it took so long because I had a very busy last semester
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Qp
Cave Bug


Posts : 11
Join date : 2014-07-25

PostSubject: Re: The Slayer model   Mon Aug 11, 2014 5:09 pm

This is great! Thank you!
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PostSubject: Re: The Slayer model   Today at 2:42 pm

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The Slayer model
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